STRENGTH
STR | THAC0 (melee) | Damage (melee) | Weight Allowance | Bashing Ability
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18(01-50) 18(51-75) 18(76-90) 18(91-99) 18(00) 19 20 21 22 23 24 25
| +5 +4 +3 +2 +2 +1 +1
-1 -1 -1 -2 -2 -2 -3 -3 -3 -4 -4 -5 -6 -7
| -4 -2 -1 -1 -1
+1 +1 +2 +3 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +14
| 1 3 5 15 15 30 30 50 50 70 70 90 90 120 120 150 170 200 220 250 280 320 400 500 600 700 800 1000 1200 1600
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 18 20 25 30 35 40 45 50 55 60 65 70 75 80
| | "Bashing Ability" is a reflection of the capacity to break open a locked door or chest by brute force. It is not a percent chance, but rather a flat value, equivalent to a Lockpicking score:
If your Thief with an Open Locks score of 50% is unable to spring a certain lock, having a STR of 19 won't be enough to bash it open, either.
| DEXTERITY
DEX | THAC0 (Ranged) | AC Bonus
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
| +6 +4 +3 +2 +1
-1 -2 -2 -3 -3 -4 -4 -4 -5 -5
| +5 +4 +3 +2 +1
-1 -2 -3 -4 -4 -4 -5 -5 -5 -6 -6
| | Dexterity's effect on Thieving skills is covered on the Thieving Page.
| CONSTITUTION
CON | Extra Hitpoints | Regen. Rate | Fatigue Bonus | Save Bonus
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
| -3 -2 -1 -1
+1 +2 +2 (+3) +2 (+4) +2 (+5) +2 (+5) +2 (+6) +2 (+6) +2 (+6) +2 (+7) +2 (+7)
|
60 50 40 30 20 10
| -4 -3 -3 -2 -2 -1 -1
1 1 2 2 3 3 4 4 5 5
|
-1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -4 -4 -4 -4 -5 -5 -5 -5 -5 -5 -5 -5
| | The Extra Hitpoints in parentheses are awarded to Warriors only. Regeneration Rate: Characters regain 1 hitpoint per X seconds.
Fatigue Bonus is the number of extra hours a character can go before getting Fatigued.
Save Bonus: Gnomes gain this modifier to their Saves vs. Wands & Spells. Dwarves and Halflings get the same modifier to their Saves vs. Death, Wands, & Spells.
| INTELLIGENCE
INT | Scribe % Chance | Max. Spells per Level | Lore Bonus
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
|
35 40 45 50 55 60 65 70 75 85 95 96 97 98 99 150 150
| 0 0 0 0 0 0 0 0 6 7 7 7 9 9 11 11 14 18 All All All All All All All
| -20 -20 -20 -20 -20 -20 -10 -10 -10
+5 +5 +7 +10 +12 +15 +20 +25 +30 +35 +40
| |
| WISDOM
WIS | Bonus Spells | Lore Bonus
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
|
1st 1st 2nd 2nd 3rd 4th 1st, 4th 2nd, 4th 3rd, 5th 4th, 5th 5th, 5th 6th, 6th 6th, 7th
| -20 -20 -20 -20 -20 -20 -10 -10 -10
+5 +5 +7 +10 +12 +15 +20 +25 +30 +35 +40
| | The Bonus Spells column is cumulative: Each WIS value grants extra spellslot(s) of the level(s) indicated, as well as all the spellslots listed above it.
| CHARISMA
CHA | Reaction Adjust | Store Prices
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
| -10 -9 -8 -7 -6 -5 -4 -2 -1
+1 +2 +3 +4 +4 +5 +8 +9 +10 +11 +12 +13 +14
|
-5% -10% -15% -20% -25% -25% -25% -25% -25% -25%
| |
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