Wizard Spell Index
On the left-hand side, the list of all Wizard spells is arranged by Spell Level.
LevelSpell Name
1Armor Blindness Burning Hands Charm Person Chill Touch Chromatic Orb Color Spray Find Familiar Friends Grease Identify
| Infravision Larloch's Minor Drain Magic Missile Protection from Evil Protection from Petrification Reflected Image Shield Shocking Grasp Sleep Spook |
| In BG1, Protection from Petrification is a Level 2 spell.
2Agannazar's Scorcher Blur Deafness Detect Evil Detect Invisibility Ghoul Touch Glitterdust Horror Invisibility Knock Know Alignment
| Luck Melf's Acid Arrow Mirror Image Power Word: Sleep Ray of Enfeeblement Resist Fear Stinking Cloud Strength Vocalize Web |
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| 3Clairvoyance Detect Illusion Dire Charm Dispel Magic Fireball Flame Arrow Ghost Armor Haste Hold Person Hold Undead Invisibility 10' Radius Lightning Bolt
| Melf's Minute Meteors Minor Spell Deflection Monster Summoning I Non-Detection Protection from Cold Protection from Fire Protection from Normal Missiles Remove Magic Skull Trap Slow Spell Thrust Vampiric Touch |
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| 4Confusion Contagion Dimension Door Emotion: Hopelessness Enchanted Weapon Farsight Fireshield: Blue Fireshield: Red Greater Malison Ice Storm Improved Invisibility Minor Globe of Invulnerability
| Minor Sequencer Monster Summoning II Otiluke's Resilient Sphere Polymorph Other Polymorph Self Remove Curse Secret Word Spider Spawn Spirit Armor Stoneskin Teleport Field Wizard Eye |
| Dimension Door does not exist (in a form the party can use) in BG2.
5Animate Dead Breach Chaos Cloudkill Cone of Cold Conjure Lesser Air Elemental Conjure Lesser Earth Elemental Conjure Lesser Fire Elemental Domination Feeblemind Hold Monster Lower Magic Resistance
| Minor Spell Turning Monster Summoning III Oracle Phantom Blade Protection from Acid Protection from Electricity Protection from Normal Weapons Shadow Door Spell Immunity Spell Shield Sunfire |
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| 6Carrion Summons Chain Lightning Conjure Air Elemental Conjure Earth Elemental Conjure Fire Elemental Contingency Death Fog Death Spell Disintegrate Flesh to Stone Globe of Invulnerability Improved Haste
| Invisible Stalker Mislead Pierce Magic Power Word: Silence Protection from Magic Energy Protection from Magical Weapons Spell Deflection Stone to Flesh Summon Nishruu Tenser's Transformation True Sight Wyvern Call |
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| 7Cacofiend Control Undead Delayed Blast Fireball Finger of Death Khelben's Warding Whip Limited Wish Mantle Mass Invisibility Mordenkainen's Sword Power Word: Stun
| Prismatic Spray Project Image Protection from the Elements Ruby Ray of Reversal Spell Sequencer Spell Turning Sphere of Chaos Summon Djinni Summon Efreeti Summon Hakeashar |
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| 8Abi-Dalzim's Horrid Wilting Bigby's Clenched Fist Improved Mantle Incendiary Cloud Maze Pierce Shield Power Word: Blind
| Protection from Energy Simulacrum Spell Trigger Summon Fiend Symbol: Death Symbol: Fear Symbol: Stun |
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| 9Absolute Immunity Bigby's Crushing Hand Black Blade of Disaster Chain Contingency Energy Drain Freedom Gate Imprisonment
| Meteor Swarm Power Word: Kill Shapechange Spellstrike Spell Trap Time Stop Wail of the Banshee Wish |
| Power Word: Kill does not exist in a form the party can use in BG1.
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Spell-School Irregularities
          Some BG2 spells say they are from two Schools of magic; this is incorrect, technically impossible, and at times even paradoxical: The spells of Lower Magic Resistance and Spellstrike both claim to be from the Schools of Abjuration and Alteration, which are in direct Opposition to each other.
The tables on the right-hand side of this page list each spell's actual School. They do not list the 9th-Level spell of Wish (which purports to be a Conjuration spell), because Wish is actually schoolless: It can be scribed and cast by any Specialist Mage, and most of its effects cannot be blocked by
Spell Immunity. Also of note are the spells of Wizard Eye and Limited Wish: Even though Wizard Eye is definitely an Alteration spell, it is barred from Conjurers as well as Abjurers, and similarly the Conjuration spell of Limited Wish is off-limits to Diviners AND Enchanters.
| On the right-hand side, the spells are organized by Spell School.
LevelThe Abjuration School
1Protection from Evil | Protection from Petrification |
| 2
| 3Dispel Magic Minor Spell Deflection Non-Detection Protection from Cold | Protection from Fire Protection from Normal Missiles Remove Magic Spell Thrust |
| 4Minor Globe of Invulnerability Remove Curse | Secret Word |
| 5Breach Lower Magic Resistance Minor Spell Turning Protection from Acid | Protection from Electricity Protection from Normal Weapons Spell Immunity Spell Shield |
| 6Globe of Invulnerability Pierce Magic Protection from Magic Energy | Protection from Magical Weapons Spell Deflection |
| 7Khelben's Warding Whip Mantle | Protection from the Elements Spell Turning |
| 8Improved Mantle | Protection from Energy |
| 9Absolute Immunity Freedom Imprisonment | Spellstrike Spell Trap |
| These spells can never be learned by Transmuters.
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LevelThe Alteration School
1Burning Hands Color Spray | Shocking Grasp
|
| 2
| 3
| 4Dimension Door Otiluke's Resilient Sphere Polymorph Other Polymorph Self | Stoneskin Teleport Field Wizard Eye |
| 5none
6Disintegrate Flesh to Stone Improved Haste | Stone to Flesh Tenser's Transformation |
| 7Ruby Ray of Reversal | Sphere of Chaos |
| 8none
9
| These spells can never be learned by Abjurers.
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LevelThe Conjuration School
1
| 2Glitterdust Melf's Acid Arrow | Power Word: Sleep
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| 3Flame Arrow Ghost Armor | Monster Summoning I
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| 4Monster Summoning II | Spider Spawn |
| 5Conjure Lesser Air Elemental Conjure Lesser Earth Elemental | Conjure Lesser Fire Elemental Monster Summoning III |
| 6Carrion Summons Conjure Air Elemental Conjure Earth Elemental Conjure Fire Elemental | Invisible Stalker Power Word: Silence Summon Nishruu Wyvern Call |
| 7Cacofiend Limited Wish Power Word: Stun Prismatic Spray | Summon Djinni Summon Efreeti Summon Hakeashar
|
| 8Maze Power Word: Blind Summon Fiend | Symbol: Death Symbol: Fear Symbol: Stun |
| 9
| These spells can't be learned by Diviners (or, in BG1, by Invokers).
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LevelThe Divination School
1
| 2Detect Evil Detect Invisibility | Know Alignment
|
| 3Clairvoyance | Detect Illusion |
| 4
| 5
| 6
| 7none
8none
9none
These spells can never be learned by Conjurers.
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LevelThe Enchantment School
1
| 2
| 3
| 4Confusion Emotion: Hopelessness | Enchanted Weapon Greater Malison |
| 5Chaos Domination | Feeblemind Hold Monster |
| 6none
7none
8none
9none
These spells can never be learned by Invokers.
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LevelThe Evocation School
1Chromatic Orb Magic Missile | Shield
|
| 2Agannazar's Scorcher Stinking Cloud | Web
|
| 3Fireball Lightning Bolt | Melf's Minute Meteors
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| 4Ice Storm Fireshield: Blue | Fireshield: Red Minor Sequencer |
| 5Cloudkill Cone of Cold | Phantom Blade Sunfire |
| 6Chain Lightning Contingency | Death Fog
|
| 7Delayed Blast Fireball Mordenkainen's Sword | Spell Sequencer
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| 8Bigby's Clenched Fist Incendiary Cloud | Spell Trigger
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| 9Bigby's Crushing Hand Black Blade of Disaster | Chain Contingency Meteor Swarm |
| These spells can never be learned by Enchanters.
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LevelThe Illusion School
1Blindness Reflected Image | Spook
|
| 2Blur Deafness | Invisibility Mirror Image |
| 3
| 4
| 5
| 6
| 7Project Image | Mass Invisibility |
| 8
| 9none
These spells can never be learned by Necromancers.
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LevelThe Necromancy School
1Chill Touch | Larloch's Minor Drain |
| 2
| 3Hold Undead Skull Trap | Vampiric Touch
|
| 4
| 5
| 6
| 7Control Undead | Finger of Death |
| 8Abi-Dalzim's Horrid Wilting | |
| 9Energy Drain | Wail of the Banshee |
| These spells can't be learned by Illusionists (or, in BG1, by Transmuters).
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