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Home arrow The Fields of the Dead Tuesday, 09 February 2010
Kivan of Shilmista
 
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ImageThe Fields of the Dead

Author: Echon

Latest Version: 1.07

Shortcut: http://www.pocketplane.net/fotd

 
The Fields of the Dead is a mod for Baldur's Gate - Tales of the Sword Coast which expands and renews the game. The AD&D rules have been updated as much as the Infinity Engine allows to add more options to the things that had been simplified as well as to introduce elements that had been left out. The basic stats of many creatures, items and spells have also been corrected.

The mod brings much new content to the game. There are new spells for both wizards and priests covering all spell levels, numerous magical and mundane items, and many new creatures, all of which are fully integrated into the game. Enemy NPCs make use of the new spells and items, stores carry the items and the new creatures can be found in the existing areas.

The AI has been updated throughout the game. NPCs co-orporate, use items like potions and scrolls, and have access to all the spells in the game rather than just a few spells. They use spells to protect and heal each other, and will no longer waste powerful spells on weak enemies such as summoned monsters.

Finally the mod adds a new area to the worldmap. This area may be explored at any time but is designed to provide a challenge for experienced parties.
 
Mod Links
> Links
* FotD Download
FotD v1.07 - Mirror1

* Readme
FotD - Readme

* The Fields of the Dead site
Click here

* Forum
Click here

Mod News
> The Fields of the Dead v1.07 released

Thanks to the arrival of version 1.07 The Fields of the Dead is nearly out of stock as far as bugs go. It is now possible to play past Sarevok's coronation and complete the game again. The list of fixes for this update includes:


-Therella has been restored
-The duel with Ludrug has been fixed
-Ramazith now has a pair of Bracers of Defence
-Abela's hair can no longer be pickpocketed (not FotD bug)
-Chanthalas Ulbright will now take the 500 gp (not FotD bug)
-Petrine's quest can now be solved
-The containers in Red Sheaf Inn have been fixed
-A fatal bug during Sarevok's coronation has been fixed (again)
-Greater Dopplegangers outside Durlag's Tower will not turn into Kiel
-The Knights in the game of chess no longer randomwalk
-Some doors and containers did not yield XP when lockpicked
-Some containers could not be lockpicked
-Skeletons in Durlag's Tower no longer experience morale failure
-Gervisse will now turn hostile correctly
-Marek's AI has been corrected
-Various bug fixes

Download
Forum
FotD site

> The Fields of the Dead v1.06 released

After a long period with nothing new, version 1.06 is finally released, the biggest update yet.

A lot of bugs have been fixed but new changes have also been added.

A detailed list of both may be found on the forum, in the readme and on the FotD site, which has been completely redesigned.

Download
Forum
FotD site

> The Fields of the Dead sports improved coronations
Well, at least it fixes the bug at the coronation which prevented some players from completing the game. Aldeth Sashenstar is also capable of opening the door to the Merchant's Consortium once again.

Click here to visit the download and information page.
Click here to visit the FotD forum.

> FotD v1.02 released
The Fields of the Dead has been updated to v1.02 and fixes a lot of bugs, too many to be listed here. Downloading and updating the mod is the first step on the path to a long and happy life.